In series cannon within the next 500 years, this faction has been replaced largely by the more Norse-themed Nord’s from Nordland, to Calradia’s north Sturgians are based on a group of city-states in medieval Russia You want some room to breathe from the other cultures on the continent You want to focus on infantry in your army Limited options for Ranged or Mounted units Nearly all units have polearms, making the Vlandian army incredibly strong against cavalry Placement of their initial lands ensures they mostly have to worry about the Empire Their Noble troops level up into very solid heavy cavalry, the Banner Knight. Strongest crossbow units, the Sharpshooters Cultural bonus gives your troops 20% more XP from battles, which is incredibly useful especially in the early game when you are trying to level your first group of soldiers. This backfired however, when the Vlandians, enjoying their new life in Calradia, broke with the empire and declared their own kingdom along the western coast of Calradia.You want a strong starting advantage via the cultural bonus, that will continue to be useful throughout the whole game. You want to favor heavy cavalry and polearms You want the aesthetic of European medieval warfare Vlandians favor crossbows to bows, making their ranged units much slower to fire and reload A civil war broke out, splitting the empire into three factions, each vying for the throne. However since the previous Emperor died things have gone downhill quickly. They are heavily based on the cultures of Western Europe.For hundreds of years prior to the start of the game, the Empire was the definitive and unquestionable power in Calradia. In the series canon, Vlandia survives for the next several hundred years, only splitting between the Kingdom of Swadia, and the Kingdom of the Rhodoks who rebelled and split off, taking half the territory with them. I’ve also seen them conquer the entire map all on their own in more than one playthrough of my own.
![]() ![]() The Cultural bonus for the Empire shortens the construction time of town projects, siege engines, and the repair of walls by 20% which is extremely useful late game Their Noble unit, the Imperial Cataphract is the strongest Heavy Cavalry unit in the game The Imperial Legionnaire is the strongest infantry unit in the game Warhammer lizardmen 8th edition pdfYou want a slightly easier time later in the game, when you are managing towns and fighting sieges You want to get started quickly, you will probably spawn in Imperial territory regardless of what faction you choose You are a beginner or want a fairly easy faction to play, the Empire’s diversity of units and generally strongly armored troops makes them generally fairly easy to do well with You are surrounded by enemies right from the start Their Noble unit is the strongest archer in the game, the Elite Battanian Fian They are the masters of their forests but find themselves surrounded by the hungry eyes of their various larger neighbors. The Empire is based very heavily on the late Roman EmpireThe descendants of some of Calradia’s original people, the Battanians have been reduced to desperately holding onto what little remains of their kingdom. The current plotline heavily revolves around taking a pro-empire or anti-empire stance before progressing very far You prefer guerilla hit and run tactics to pitched warfare Doing well for Battania requires clever use of tactics and strategic use of its various unit types Battanian infantry as a general rule is not very strong in a straight-on fight Most units carry multiple weapons, allowing them to be very adaptable Their Cultural bonus gives you 30% cheaper caravans for trading, and 10% less trade penalty They have the most flexible army in the game, having a very stable balance of troop types. They are the undisputed masters of the bronze desert. The Battanians are heavily inspired by Celtic cultures, like the Irish and Scots.The Aserai are a loosely grouped collection of desert clans that have united somewhat recently to take advantage of the Empire’s waning strength. If you want a very jack of all trades master of none army You want to focus on building businesses and trading/making money Faction bonus only benefits you if you focus on being a trader Desert Bandits can be especially troublesome when you are a low level Traveling between settlements takes a lot of time and resources compared to most other factions. Long distances between settlements in Asarai lands give you a fair time to prepare when one of your cities is attacked Reliance on light cavalry requires hit and run tactics Culture bonus gives all horsemen a 10% bonus in speed on the map Unparalleled options when it comes to mounted units Based on the traveling Arab tribes that existed before the rise of IslamA collection of nomadic tribes, that fled from the east into Calradia, forming a Khanate and conquering the eastern part of the empire for their new home. Jeff lorber rain dance chordsMuch like the Aserai, the Khuzaits survive the next 200 years according to game canon, changing their name to the Khergit Khanate when a faction within the Khuzait’s takes over. Want a horse/ranged focused playthrough You are comfortable avoiding straight fights as much as possible You want to live out your Mongolian Horde fantasies weak infantry make sieges especially difficult for Khuzaits
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